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kotch
15th August 2007, 19:40
some ideas of tactics and how to
http://www.forumplanet.com/QuakeWars/forum.asp?fid=28177
and this one is very good as well , alot of info http://4newbies.planetwolfenstein.gamespy.com/ETQW/index.php

Lestat
14th September 2007, 14:16
Just for everyone a easy guide to setting up FPS.

“com_unlockfps” this is the master cvar. If you do not set this to '1' then it will never attempt to exceed 30fps. Default setting is 1.

“com_unlock_timingMethod” this setting determines which timing method is used for interpolated frames. There are 3 possible settings:
0: This will try rendering another frame whenever it estimates it has enough time left for rendering before the next game frame is done. This will give you the highest possible framerate, however it can lead to frame "bunching". To many (including myself) this feels really jerky - 200fps in the best case is no good if its regularly dropping to 60fps.

1: This is similar to method 0, but instead of squeezing in rendering whenever it can it tries to space them at even multiples of 30fps. This is a slight improvement over method zero in terms of smoothness, but sacrifices some FPS.

2: This is the same as method 1, but instead of estimating if it can fit another rendering frame using only the render time estimate it estimates using the total time of game + renderer. Hypothetical explanation: Lets say the time between two game frames was meant to be 10ms. Game + render time takes 5ms, leaving 5ms left. Rendering only took 2.5ms. Method zero would then render two more graphical frames before the next game frame - in effect feeling like the game should be running at 400fps but dropping a frame every 10ms, giving it a jerky feel. With this method it would only draw a single extra frame so it wouldn't feel sporadic. You'd only get 200ms however.

Default setting is 2

“com_unlock_maxfps” this setting locks the maximum frame rate to a certain fps (default is 60), set it to zero to remove this limit. This setting only does anything if com_unlock_timingMethod is set to 1 or 2 and rounds to the next lowest multiple of 30, so if you set it to 59 it will treat the maximum as 30

com_showFPS 1 Obviously shows your FPS

Ctrl + Alt + ~ Brings up the console

Nick
14th September 2007, 15:25
I thought i already posted my autoexe.cfg that does all that for you each time you load the game... I will post it later if i remember.

Red Plague
14th September 2007, 15:34
Good post, missed this one whilst I was away. Will be viewing the training videos later.

kotch
14th September 2007, 16:28
we will need to sort out a decent cfg, because everyone
else will be, but so much depends on your rig
cvar changes are part of the game, so be warned peps

Lestat
14th September 2007, 17:18
Yeah there are a few online already but if coldie has a good cfg that is great, but you have to tailor the fps to your card.

kotch
19th September 2007, 11:55
some very good points here, i didnt realise that teams hp went up by 5hp each medic
http://4newbies.planetwolfenstein.gamespy.com/ETQW/medic_newbie.php

Mynstrel
19th September 2007, 16:30
Just for everyone a easy guide to setting up FPS.

“com_unlockfps” this is the master cvar. If you do not set this to '1' then it will never attempt to exceed 30fps. Default setting is 1.

“com_unlock_timingMethod” this setting determines which timing method is used for interpolated frames. There are 3 possible settings:
0: This will try rendering another frame whenever it estimates it has enough time left for rendering before the next game frame is done. This will give you the highest possible framerate, however it can lead to frame "bunching". To many (including myself) this feels really jerky - 200fps in the best case is no good if its regularly dropping to 60fps.

1: This is similar to method 0, but instead of squeezing in rendering whenever it can it tries to space them at even multiples of 30fps. This is a slight improvement over method zero in terms of smoothness, but sacrifices some FPS.

2: This is the same as method 1, but instead of estimating if it can fit another rendering frame using only the render time estimate it estimates using the total time of game + renderer. Hypothetical explanation: Lets say the time between two game frames was meant to be 10ms. Game + render time takes 5ms, leaving 5ms left. Rendering only took 2.5ms. Method zero would then render two more graphical frames before the next game frame - in effect feeling like the game should be running at 400fps but dropping a frame every 10ms, giving it a jerky feel. With this method it would only draw a single extra frame so it wouldn't feel sporadic. You'd only get 200ms however.

Default setting is 2

“com_unlock_maxfps” this setting locks the maximum frame rate to a certain fps (default is 60), set it to zero to remove this limit. This setting only does anything if com_unlock_timingMethod is set to 1 or 2 and rounds to the next lowest multiple of 30, so if you set it to 59 it will treat the maximum as 30

com_showFPS 1 Obviously shows your FPS

Ctrl + Alt + ~ Brings up the console

Lestat what have you got yours set to at present /recommend?