Hooters
9th April 2007, 12:21
It is time to start thinking about Kinships poeple. In order to form and maintain a kinship we will be needing 6 full time members (apparently the kinship will be auto-disbanded should the number of members drop below 6!).
Fellowships and Kinships....
Fellowships-
Players who find one another other in the game can form fellowships with up to six players. Fellowships (not to be confused with the Fellowship) have the ability for real time in game voice communication and will enjoy accomplishing “feats” as a group that require co-operation.
Kinships-
The biggest groups in the game are “kinships” which are loosely affiliated groups that can be of unlimited – yes absolutely unlimited – size. With many servers providing the game experience players will need to play on the same servers in order to be in, for example, the TORn kinship. . Kinships serve to provide a ‘friendly face’ to new players so they can be comfortable in Middle-earth and makes forming kinships for adventures much easier. . Players can find an inn, such as The Prancing Pony, and sit down for a pint with kinship members and enjoy a fireside chat or a bit of pipeweed !
I am happy to propose a kinship for the {BA} players ans would propose both Wooky and Velox as your Kinship captains, with myself as founder,biatch!
If this interests you then lets hear it peeps, the sooner we can get this sorted the better I say.
Kinship names are an important part of the whole mullarky and whilst I would love to call it the 'Latex alliance of shortarse Homo's' I do not feel it would fit in with the whole ambience really...so give us a few ideas for names..as an example ..
'Sons of Eru'
'Defenders of the Free Peoples'
you get the drift...
Fellowships and Kinships....
Fellowships-
Players who find one another other in the game can form fellowships with up to six players. Fellowships (not to be confused with the Fellowship) have the ability for real time in game voice communication and will enjoy accomplishing “feats” as a group that require co-operation.
Kinships-
The biggest groups in the game are “kinships” which are loosely affiliated groups that can be of unlimited – yes absolutely unlimited – size. With many servers providing the game experience players will need to play on the same servers in order to be in, for example, the TORn kinship. . Kinships serve to provide a ‘friendly face’ to new players so they can be comfortable in Middle-earth and makes forming kinships for adventures much easier. . Players can find an inn, such as The Prancing Pony, and sit down for a pint with kinship members and enjoy a fireside chat or a bit of pipeweed !
I am happy to propose a kinship for the {BA} players ans would propose both Wooky and Velox as your Kinship captains, with myself as founder,biatch!
If this interests you then lets hear it peeps, the sooner we can get this sorted the better I say.
Kinship names are an important part of the whole mullarky and whilst I would love to call it the 'Latex alliance of shortarse Homo's' I do not feel it would fit in with the whole ambience really...so give us a few ideas for names..as an example ..
'Sons of Eru'
'Defenders of the Free Peoples'
you get the drift...