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View Full Version : Unlock all weapons for testing....



Velox
5th July 2005, 01:33
If, like me, you can't decide which weapon(s) to unlock you can use the below for testing them all. FFS though, change it, test it in single player THEN SET IT BACK! As it says at the bottom, EA are banning people for a week for doing this on the multiplayer servers so just don't forget you changed it!! (best way is to have a hacked copy and a normal copy then just rename them as needed)

Personally, I *may* wait to see if the (alledgedly) imminent patch nerfs any of the unlocks before choosing mine.

My mini review:

So far though the assault G3 feels like the most powerful, but the downside is the loss of the grenade launcher. The medic SA85 (or whatever its called) is damn sweet. Also the support MG feels nicer to shoot and *seems* to take them down better at range Pretty much the same at close range - I.E. still a meat shredder.

The anti tank & engineer shotguns are just pants (unless you happen to be resting the barrel against the enemys head) I can't really find a use for shotguns as most fighting is at medium to long range. I end up using my pistol with both these classes.

The special forces rifle seems more powerful & accurate. I didnt really spot a difference with the barret sniper rifle. Still seemed to be multiple shots, the same as the others.

I'm currently torn between support, medic & assault. I think i've ruled out assault as I like the grenade launcher too much. Will probably choose medic as that damn thing is practically a sniper rifle :)

================================================== =====

Unlock Special Weapons
Locate the file "unlocks.py" located in <Drive Letter>Program Files\EA GAMES\Battlefield 2\python\bf2\stats (or whereever you installed Battlefield 2, in the folders \python\bf2\stats), and open "unlocks.py" with Notepad.

(Before you open unlocks.py, you should make a backup of the file "unlocks.py" (just copy and paste the file) and rename the file to unlocks1.py)

Now you should see a whole bunch of codes. Press CTRL+F and find the word "defaultunlocks" (without the quotations).

this should highlight the line of code

defaultUnlocks = [0, 0, 0, 0, 0, 0, 0]

change all the "0"s to "1"s, so it looks like

defaultUnlocks = [1, 1, 1, 1, 1, 1, 1]

and now press CTRL+S to save.

Note: this only works for single player, this trick works for multiplayer, however, EA Games will ban your CD-Key for a week if they discover you are using this for multiplayer. So just replace the unaltered backup file of "unlocks.py" for multiplayer and vice versa.

Cluster
5th July 2005, 07:37
Works for multiplayer I don't like the sound of that.

I know EA will ban you but you can bet some n00bs will use it on rated servers for a while.

Gypo
5th July 2005, 08:43
Look dont worry about it there are loades of score whors out there cheating there way to high scores .The fun part of this game is playing as squad with ur m8s it just makes it the best co op game iv ever played and geting ur personal score is wot its about

Velox
5th July 2005, 09:18
The fun part of this game is playing as squad with ur m8s it just makes it the best co op game iv ever played and geting ur personal score is wot its about

Well said that man!

Besides, you wouldn't notice if someone had unlocked their weapons anyway, as all it takes to get them 'legally' is time anyway. They are designed in a way that they shouldn't give a massive increase over someone who hasn't got them. Think they are more for something to work toward as a bonus & to add a bit of variation.

I have my first one unlocked as soon as I decide which to pick (hard choice!) I'm now looking at the support MG. Played it for a while longer and I really like it. Makes a really juicy 'budda budda' sound. Supposed to be less accurate than the standard supply MG, but I didn't notice that last night.

Red Plague
5th July 2005, 09:55
The unlocked weapons don't give that much of an advantage, anyway I have been impressed by the PB support for this game.

I modified a config file to remove the intro screens and PB picked it up!!!!

It won't be hard to ban the users with this change made.

Velox
5th July 2005, 13:05
I modified a config file to remove the intro screens and PB picked it up!!!!

Wonder if actually removing the intro files works like it did in the demo?

Brokengod
5th July 2005, 13:46
I really wish EA wouldn't force to sit through those intro screens.

I think you can replace the original intros with some empty files or remove them without flagging punkbuster.

In BF1942 you could add a switch (+restart 1) to skip the intros. Something like this might be available as well.

Red Plague
5th July 2005, 14:16
In some engines its + setdeveloper 1 but it doesn't work, someone can try the restart one.

I would be careful about removing files, server with pure client set seem to pick up on this.

Papercut
5th July 2005, 14:23
Just replaces them with a home made movie, from something u like.
with the same name as the intro now, should work |bookworm|

Gypo
5th July 2005, 14:26
It wont work the Pb scaning in this game is very thougher on the file size and type i have read that some one else had tryed to do that and BAN time so i would leave well alone

Papercut
5th July 2005, 14:47
Hmm sucks |chat|