View Full Version : Game idea
Gypo
30th June 2005, 09:12
Ok iv been trawling though the forums reading up on scoring .
It is always best to play in a squad if pos and so that in mind i think if on a sever and there are more than six of us then we need to split into two and work with each other .
not only will we get are own points plus squad points we would also get team points too.
This would alow us to get are first unlocks a lot quicker
Action Point
Kill 2 Points
Flag Capture 4 Points
Neutralize Flag 2 Points
Flag Assist 1 Point
Kill Assist 1 Point
Healing 1 Point
Revive 1 Point
Repair 1 Point
Team Damage - 2 points
Team Vehicle Damage-2 points
Team Kill -8 point
Red Plague
30th June 2005, 10:08
I must admit last nights game was really good. The game seems to encourage communication and teamwork, I am relly getting into this.
Velox
30th June 2005, 11:46
Aye was excellent to be in a group actually working with eachother, rather than the standard pickup group where 2 players are in a jet somewhere and the remaining 4 are randomly dotted over the map just doing their own thing. No idea why they even join a squad if they are just going to go Rambo!
Yeah 2 groups of 3 or 4 would be cool if we get more than 6. We can still all communicate still via TS and it could really work well if both groups attacked a point simultaineously from either side. You normally expect an attack to come from one direction, so a pincer movement could really screw over a good defence!
I played anti-tank for much of the night but I just hate the rifle you get with it. Its better suited for shooting plastic ducks at your local fair (at medium to long range anyway) Winds me up that I can usually kill more with the pistol.
Gypo
30th June 2005, 11:56
well wot we really need to do is have a good mix of players IE 2 special opps a mechanic couple asult one support medic so we get all bases covered that way we would really rock
Red Plague
30th June 2005, 12:34
I really got into the special opps role last night, but I still do most damage as assult. A squad of 6 should be...
3 x assult
1 x special opps
1 x medic
1 x support
Move around in APC's and tanks, with the engineer in the APC at the rear laying mines behind and repairing the tanks.
Comedy moment...
Some numpty laying 4 or 5 C4 charges at his teams only CP and accidently setting them off with him and the rest of his team nearby.
Gypo
30th June 2005, 12:42
Hum i wonder who that could have been any ideas
Zyraki
30th June 2005, 12:58
I really got into the special opps role last night, but I still do most damage as assult. A squad of 6 should be...
3 x assult
1 x special opps
1 x medic
1 x support
Move around in APC's and tanks, with the engineer in the APC at the rear laying mines behind and repairing the tanks.
I disagree, I think you need 2 medics and a AT guy in the team, you can do this by loosing 2 of the assult guys. As the medics use the same weapon as assault, all be it without the M203 launcher.
My ideal team would be:
1 x Assault? (could just be replaced by an extra Spec Op)
1 x Spec Ops
2 x Medic
1 x AT
1 x Support
Having the 2 medics should enable you to keep going longer. Which I think out ways the benifits of the 203's
Velox
30th June 2005, 16:31
Yeah I think you gotta have at least one anti-tank to bug the armour.
Remember its not just the actual anti-tank weapon thats cool, its the scary red warning light they get when you target them. Even if your not actually firing, they'll most likely stop whatever they're doing and try and get the tank under cover / search for the anti-tank guy or best of all jump out of the tank and look for you |toungue|
I think the same trick works on choppers. Very hard to hit them with the anti-tank, but as soon as you target them you see them dropping flares and weaving about trying to avoid what they presume is a jet or AA firing on them.
Another cool tactic if you have a special ops on your squad, is to get the tank to look / fire in the opposite direction of the spec-ops by pelting it with small arms fire. *Hopefully* the tank will see the direction the attack comes from and try and spot you out leaving his opposite side open for the spec-op to run in and do his C4 tricks.
I guess if the spec-ops guy was alone he could drop the C4 in the road then try and draw the tank toward him with said small arms fire.
Adrian
30th June 2005, 18:13
Gotta agree with red last nights game was really good especially having the mix of roles, we really did kick ass for most of the night
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